A collection of articles, ideas, and experiments from my work in tech, design, and lifelong learning.
Fri May 09 2025
By Ugorji Eze, CTO Vaedoc LTD| Software Developer | Consultant
I’ve worn many hats in tech; developer, CTO, consultant. And across every project, whether it was a startup MVP or a feature-heavy app, I kept running into the same wall:
The team starts strong, but a few weeks in…
Progress slows.
Features linger in “almost done.”
You’re chasing updates, and launch starts to feel like a moving target.
Because I don’t have the luxury of hiring full-time staffs for every project. Most of my teams are either contracted devs or startup collaborators, great people! but often working part-time, or balancing multiple gigs.
So I needed a structure that kept things moving without burning them out or requiring them to be “on call” all day.
Here’s the system that’s worked wonders.
(a.k.a. Gentle Pressure That Works)
I introduced a very simple rule;
We meet every 2 to 3 working days, but never on non working days unless absolutely necessary.
These short, consistent check-ins act as healthy pressure. Not overwhelming, but enough to keep momentum.
Here’s why it works:
We schedule these meetings for evenings, after work hours, but not too late.
This is when people are:
And yes, there are exceptions. If we’re about to ship a major feature and want to quickly pivot to another one, we might meet on a weekend. But that’s rare, and always communicated in advance.
One of the best moves I made was forcing us to break every feature down into bite-sized, testable parts.
No vague, massive user stories.
Just small, focused tasks tied to clear milestones.
And once a chunk is marked “done”?
The whole team tests it. Even the devs who didn’t build it.
Why?
Yes, it takes a little more time.
But we’ve caught so many issues early this way, it’s absolutely worth it.
I stopped assigning “tickets.” Instead, I started assigning ownership.
If a developer builds a feature, they:
When people feel true ownership, they:
It turns them from “task doers” into actual product builders.
Look, if you’re running a funded startup or have a full-time engineering team, you have more room to build out fancy processes and hire project managers.
But if you’re like me:
You need something lightweight, human-centered, and effective.
This system, short check-ins, clear milestones, and feature ownership gets you there. It doesn’t cost more. It doesn’t demand more hours. It just creates better habits.
You don’t need to be over their shoulder. You just need to give the team structure.
Every 2–3 days, talk.
Break the work into real pieces.
Make people own what they build.
Respect weekends, but know when it’s crunch time.
Simple. Honest. Repeatable.
This isn’t theory, it’s what I use today.
And it’s helped me ship products faster, with fewer bugs, and a team that doesn’t hate me at the end.
If you’re struggling with part-time devs or an early-stage team, give it a try.
You might just find your project finally moving forward the way you always hoped it would.
If you’re working on something exciting and need help building or launching it, feel free to reach out, I’m always open to meaningful collaborations. Or just drop me a message on WhatsApp.